Maker Booth Operation

Creative Experience Booth

On-site experiences for families and friends
— 4th-IR maker-activity programs, live and hands-on.

  • 3D Printing
  • 3D Pen
  • VR/AR
  • Drones
  • Robot Coding
  • Autonomous Driving

About the Booth

Creative Experience Booth

We bring 4th-IR maker-activity programs to events and festivals as booths.Through friendly guidance and engaging workshops, students build real creationswhile learning the technology and concepts of the 4th Industrial Revolution.

Program Overview

Target
  • -K-12 students aspiring to be startup-makers for the 4th Industrial Revolution
  • -Schools planning special education booths for in-school events or festivals
  • -Local governments or education offices offering region-specific integrated programs to local schools
ScheduleAvailable 7 days a week
LocationSchools, youth centers, culture centers, training centers, universities, etc.
ContactHanyang Future Lab / +82-70-8064-0829

Program Guide

Creative Experience Activities

3D Creations Through Design Thinking

3D Creations Through Design Thinking

Generate ideas via creative thinking and produce individual works on real 3D printers.

My Life Motto Designed with a 3D Pen

My Life Motto Designed with a 3D Pen

Learn 3D-pen operation and principles, then design and build a personal piece expressing your life motto.

Your Own Profile Video with VR

Your Own Profile Video with VR

Shoot a personal profile video with a 360° camera, then build and use a VR cardboard viewer.

Interactive Video Content with AR

Interactive Video Content with AR

Produce interactive videos that respond to the viewer and experience them on an AR hologram viewer.

STEAM Education with Drones

STEAM Education with Drones

Experience basic hovering and compare drones with/without barometers, then run a team-based Drone Crush competition.

Robot Coding for Convergent Thinking

Robot Coding for Convergent Thinking

Understand software concepts via mind-mapping and control coding robots via smartphone, app, and command cards.

Hands-on Engineering AI Autonomous Driving

Hands-on Engineering AI Autonomous Driving

Learn autonomous-driving algorithms through coding and control via communications — building problem-solving skills.

Program Flow

Intro

Understand and experience future-tech principles

  • -Explore history, types, components, and operating principles of 4th-IR tech
  • -Experience future tech through advanced equipment
Develop

Build your own creation with future-tech practice

  • -Hands-on practice using advanced equipment and software
  • -Students actively participate and build individual creations
Wrap-up

Career planning in future-tech professions

  • -Discuss future-tech business growth potential
  • -Broaden career horizons by learning promising future-tech professions

Education Features

Tech Career Experience

Tech Career Experience

Explore promising future careers powered by 4th-IR tech (3D-game character designer, drone pilot, etc.) and build an entrepreneurial mindset grounded in technical understanding.

PBL Classes That Grow Thinking Skills

PBL Classes That Grow Thinking Skills

Beyond finding the right answer — classes that grow problem-solving skills and critical thinking through self-directed learning.

Collaborative Problem-solving

Collaborative Problem-solving

Solve problems collaboratively through group learning, sharing information, and interacting — building a spirit of care and respect along the way.

Individual Outputs & Portfolios

Individual Outputs & Portfolios

Every maker activity produces an individual output, which students take home to build a maker-activity portfolio.

Reviews

Parent of a 5th-grade elementary student (Jung)

We joined the VR booth as a family and my son finally grasped the concept of virtual reality. Before, he wasn't interested reading about it, but the hands-on VR experience sparked both interest and understanding at the same time. The instructor's enthusiastic explanation made all the difference. Thank you! His little sibling came along and keeps asking to sign up too — maybe you should open a kindergarten session! My son keeps asking when the booth comes back. See you next time.

November 2

2nd-grade elementary student

I loved doing the activity together with mom and dad. The 3D pen was the most fun — I made a ring and my favorite character. It was so fun I really want a 3D pen of my own! I keep asking mom to get me one.

July 28

Elementary school parent

My child usually only asks for toys, but after the booth experience they started asking for a 3D pen. So proud! A 3D pen helps with creativity and works for learning too — I'm happy to buy one. I'm so glad we stopped at the booth instead of walking past. Hoping for many more opportunities like this — I'll bring the other parents along next time!

May 15

Location

Headquarters

55 Hanyangdaehak-ro, Engineering Bldg. 5 Startup Room, Sangnok-gu, Ansan, Gyeonggi-do

Notices

  • Applications close at 2 p.m. one week before the class date.
    ※ May close earlier if full.
  • Programs run based on a minimum of 20 participants.
    ※ Additional fees may apply if fewer than 20 participants.
  • A program guide SMS (date/time, address) is sent to the program coordinator by 6 p.m. 1–2 days before the program.
  • Please arrive 10 minutes before class — late arrivals may miss parts of the program.
  • No-shows or late arrivals without prior notice are treated as absent — no cancellation, make-up, or refund.
  • Inquiries: +82-70-8064-0829

Cancellation & Refund Policy

15+ days before class100% refund
12 days before class50% refund
10 days before class30% refund
Within 7 daysNo cancellation / refund
  • -Refund hours: weekdays 10:00 a.m. – 6:00 p.m. (lunch 12:00 – 13:00)
  • -Cancellations/changes not accepted on weekends or public holidays, and those days are excluded from the cancellation window.
  • -Cancellation requests after business hours are processed the next business day.